The Walkabout is a primary weapon for the Sniper. It appears as a standard sniper rifle with broom bristles replacing the stock.
The Walkabout cannot charge its shot or do headshots, but doesn't slow down the holder while aiming and uses a combo system; Hitting a target will cause the next shot to deal increased damage, and hitting again will give you a guaranteed Critical Hit, as well as boosted damage. Missing will reset the combo. The weapon also has a heavily reduced base damage and fires sightly slower.
Damage and function times[]
Damage and Function Times | ||
---|---|---|
Damage type | Bullet | |
Damage | ||
Base damage | 100% | 15/30/150 |
Critical | 45/90/450 | |
Mini-crit | 20/41/203 | |
Function Times | ||
Attack interval | 1.65 s |
Strategy[]
- You can switch to and from this weapon while still retaining your current combo. Use your SMG to defend yourself in situations where you don't have time to build your combo.
- Hitting buildings does not reset your combo, so harassing Sentries is always a good idea.
- Fighting enemy Snipers can be dangerous due to your inability to instantly headshot them. Try and snipe from areas that give you better vision of the front lines instead.