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Traitor's Finale
Traitors Finale
Price: 25 Shilling
Attributes
Sic Semper Tyrannis. An end to honesty...
Damage is minicrit if fired while disguised at close range.
+10% damage bonus
-60% clip size
No random critical hits

The Traitor's Finale is a primary weapon for Spy. It is similar to a derringer pistol with a dark red handle.

Unlike the regular revolver, shots fired at close range with this weapon while disguised will mini-crit. It also deals 10% more damage. However, this weapon has a smaller clip size and cannot deal random critical damage.

Damage and function times[]

Damage and Function Times
Damage type Bullet
Damage
Maximum ramp-up 150% 66
Base damage 100% 44
Maximum fall-off 50% 22
Critical 132
Mini-crit 59-89
Function Times
Attack interval 0.58 s
Reload 1.16 s

Gameplay[]

List of active Weapons
Scout Jump-Action Shotgun - Leech-Life - Nailgun - Perceptionist - Shotgun Bride - Finish Line - Megabuster MKII - Mini Mann - Plutonium Pistol - Subatomic Bonk - Critsmourne The Lifestealer - Slugger's Face-Off
Soldier Matador - Rage Launcher - Chains of Command - Long Fall Boots - Old Abe - Survivalist's Slugger - Marauders Mace
Pyro Firkin Flamer - Hot Air Balloon - Pilot Light - Boilerbuss - American Gothic - Bad Feeling - Half Life
Demoman Mad Jack - Quickie Launcher - Eternal Sleeper - Iron Boots - Jumpin Jehosaphat - Same Old Shillelagh
Heavy Maxine - Tank Goodness - Elektroshock - Unnatural Selector - Jack & Ripper
Engineer Bulldog - Rocket-Flare - Scrap Collector - Southern Six Shooter - Texas Pickup - Texas Terminator
Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
Spy Fire-Retardant Suit - Flagrant Flintlock - Golden Gun - Quick Draw - Traitor's Finale - Jumping Spyder - Knifemare - Stab-n-Away - Great Escape - Plot Hook
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