Tank Goodness | |
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Price: 1 | |
Attributes
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+100 max health on wearer
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Damage taken upgrades the weapon up to 4 times
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33% of damage taken by nearby teammates is applied to you instead
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-75% damage penalty
| |
The Tank Goodness is a primary weapon for the Heavy.
Compared to the default Minigun, this weapon deals heavily reduced damage, making it a poor weapon for fighting. However, this increases the max health of the wearer by a huge 100 health points, as well as making a third of the damage taken by nearby allies to be instead applied to you, but this feature will leave the wearer with 1 hp in case of damage that would be fatal.
The most important feature of this weapon is that when the wearer takes damage, a "Tank" meter fills. When it reaches 100%, the weapon upgrades, and will do that up to 4 times, and the counter is reset to 0% (unless the 4 upgrades are applied, in which case it will stay at 100%).
- Level 1 will add a 25% life leech to this weapon.
- Level 2 will increase this weapon's firing rate by 25%.
- Level 3 will give a passive 5 health regen per second.
- Level 4 will make every crit damage taken reduced to the damage of a mini-crit (effectively 55% crit damage resistance).
Damage and function times[]
Damage and Function Times | ||
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Damage type | Bullet | |
Damage | ||
Maximum ramp-up | 150% | 3.375 / bullet |
Base damage | 100% | 2.25 / bullet |
Maximum fall-off | 50% | 1.125 / bullet |
Critical | 7 / bullet | |
Mini-crit | 3-4.5 / bullet | |
Pellet count | 4 | |
Function Times | ||
Attack interval | 0.1/0.075 s | |
Windup time | 0.87 s |
Gameplay[]
TBA
Trivia[]
- With a 1 Shiling cost, this weapon, along with the Chamonile and the Southern Six Shooter, are the cheapest in the entire mod.
- This weapon was originally a May 2013 Weapon of the Month before becoming a full weapon.
- This weapon is a pun of "Thank Goodness".