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The Second Reich
Second Reich
Price: 10 Shilling
Attributes
On Uber: Kritz and Uber
-30% Uber duration
-15% ÜberCharge rate

The Second Reich is a secondary weapon for the Medic.

At the cost of a shorter ÜberCharge that also builds slower, the ÜberCharge of this Medigun will grant both invulnerability and guaranted criticals hits for both patient and user.

Damage and function times[]

Healing and function times
Healing (in combat) 24 / s
Healing (out of combat) 72 / s
Function Times
Effect duration 5.6 s
Charge fill speed (normal) 2.125% / s
Charge fill speed (reduced) 1.063% / s
Maximum charge time (normal) 47 s
Maximum charge time (reduced) 94 s

Strategy[]

TBA

List of active Weapons
Scout Jump-Action Shotgun - Leech-Life - Nailgun - Perceptionist - Shotgun Bride - Finish Line - Megabuster MKII - Mini Mann - Plutonium Pistol - Subatomic Bonk - Critsmourne The Lifestealer - Slugger's Face-Off
Soldier Matador - Rage Launcher - Chains of Command - Long Fall Boots - Old Abe - Survivalist's Slugger - Marauders Mace
Pyro Firkin Flamer - Hot Air Balloon - Pilot Light - Boilerbuss - American Gothic - Bad Feeling - Half Life
Demoman Mad Jack - Quickie Launcher - Eternal Sleeper - Iron Boots - Jumpin Jehosaphat - Same Old Shillelagh
Heavy Maxine - Tank Goodness - Elektroshock - Unnatural Selector - Jack & Ripper
Engineer Bulldog - Rocket-Flare - Scrap Collector - Southern Six Shooter - Texas Pickup - Texas Terminator
Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
Spy Fire-Retardant Suit - Flagrant Flintlock - Golden Gun - Quick Draw - Traitor's Finale - Jumping Spyder - Knifemare - Stab-n-Away - Great Escape - Plot Hook
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