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The Pilot light
Pilot Light
Price: 30 Shilling
Attributes
All airblasted projectiles become crits.
+50% airblast force and +20% airblast vertical force
+35% afterburn damage dealt
40% airblast refire time (takes longer to airblast again)
-50% damage done

The Pilot Light is a flamethrower for the Pyro, which is made up of a damaged jet engine, a small fuel tank, and an afterburner for the muzzle.

Any projectile reflected by an airblast will become a full crit instead of a mini-crit, with said airblast sending enemies further, but it takes longer for the airblast to re-fire. It also deals less damage than the standard flamethrower, but its afterburn deals more.

Damage and Function timesEdit

Damage and Function Times
Shot Type Particle
Damage
Flame damage (close) 100% 3.41 / particle
Flame damage (far) 60% 2.04 / particle
Critical 6-10.5 / particle
Mini-crit 3-4.5 / particle
Afterburn 4.5 / tick 90 total
Afterburn (mini-crit) 6 / tick 120 total
Function Times
Attack interval 0.04 s
Ammo consumption interval

0.04 s

Afterburn duration 10 s
Airblast cooldown 1.05 s

GameplayEdit

The weapon is an annoying counter-attack, since it airblast the enemy so far away. It's mostly useful for reflecting projectiles and throwing people of cliffs tough. It's useful in maps with death traps like koth_sawmill, plr_hightower and others.

TriviaEdit

  • This is one of the very first weapons in AW, and it survived the transition to the 2nd version of the mod!
  • The weapon originally had a faster airblast refire, rather than a slower one.
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Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
Spy Fire-Retardant Suit - Flagrant Flintlock - Golden Gun - Quick Draw - Traitor's Finale - Jumping Spyder - Knifemare - Stab-n-Away - Great Escape - Plot Hook

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