Old Abe | |
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Price: 30 | |
Attributes
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While rocket jumping, deals mini-crits
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65% more accurate
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20% faster weapon switch speed
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+30% push force from self-damage
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-35% damage penalty
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-35% clip size
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The Old Abe was a weapon added in the second version of Advanced Weaponiser. It takes the form of a shotgun with a brown handle, with a golden eagle on the end of the barrel and a golden star near the ejection port.
Passively, having this weapon equipped will make weapon switch faster and increase the push force taken from self damage, allowing greater rocket jumps. Compared to a standard shotgun, it is more accurate and mini-crits during a rocket jump, at the cost of reduced damage and clip size.
Damage and function times[]
Damage and Function Times | ||
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Damage type | Bullet | |
Damage | ||
Maximum ramp-up | 150% | 6 / pellet |
Base damage | 100% | 4 / pellet |
Maximum fall-off | 50% | 2 / pellet |
Critical | 12 / pellet | |
Mini-crit | 5.4-8 / pellet | |
Pellet count | 10 | |
Pellet spread | 86:1 | |
Function Times | ||
Attack interval | 0.625 s | |
Reload (first) | 1 s | |
Reload (consecutive) | 0.5 s |
Gameplay[]
Has previously mentioned, this weapon works like an inversed reserve shooter, being that it hurts targets while the user is in mid-air, as opposed to hurting mid-air targets. It's a great weapon when in a combo with the Matador or Rocket Jumper, and is really useful in open maps like thundermountain and viaduct.
Trivia[]
- This weapon originated from a forum user (that later became a dev) and not from the devs, showing how community opened the mod is.