Nailgun | |
---|---|
Price: 25 | |
Creator: CHAWLZ | |
Attributes
| |
+20% faster firing speed
| |
15% slower reloading time
| |
-50% clip size
| |
No random critical hits
| |
The Nailgun is a primary weapon for the Scout that was added early in the mod. It is a white nail gun with a black muzzle, a black rubber handle, and a black barrel clip.
It is based on the Medic's Syringe Gun, but fires faster at the cost of reloading slower, having a 50% lower clip size and lacking random crits.
Damage and function times[]
Damage and Function Times | ||
---|---|---|
Damage type | Projectile (Syringe) | |
Projectile speed | 1000 HU / s | |
Damage | ||
Maximum ramp-up | 120% | 12 |
Base damage | 100% | 10 |
Maximum fall-off | 50% | 5 |
Critical | 30 | |
Mini-crit | 14-16 | |
Function Times | ||
Attack interval | 0.08 s | |
Reload | 1.84 s |
Gameplay[]
This weapon is useful if used in a corridor, especially a tight one since the bullets are hard to land. Tight corridors limit the enemies mobility and increases your chance to hit. This weapon is most effective on standing targets/slow targets like the sniper, heavy and an engineer (assuming they're in the base).
Bugs[]
This weapon has a viewmodel, but it mostly doesn't work and just goes invisible. It's an annoying bug since you can't really see where you're shooting from, but otherwise not too gamebreaking.
Trivia[]
- The Nailgun is based off the beta weapon for the Scout, and even has the same model.