The Mad Jack | |
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Price: 15 | |
Attributes
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Fires special bolts that explode when they hit an enemy
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No headshots
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The Mad Jack is a primary weapon for the Demoman.
Instead of firing grenades, it fires Huntsman-like arrows that explode several seconds after contact with an enemy, dealing damage in an area around them. Arrows will fail to explode when hitting walls or buildings, and cannot deal headshot damage.
While not stated in the stats, the Mad Jack has a clip of one arrow, and, while visually able to shoot critical arrows, will not deal critical damage.
Damage and function times[]
Damage and Function Times | ||
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Damage type | Projectile (Arrow) | |
Projectile speed | 2400 HU / s | |
Damage | ||
Base damage | 100% | 75 |
Mini-crit | 101 | |
Explosion damage | 50 | |
Function Times | ||
Attack interval | 1.875 s | |
Explosion delay | 1.75 s |
Strategy[]
- This weapon will not explode on contact with buildings, and its explosions will not damage buildings. Use your secondary to empty out Engineer nests.
- Fire this weapon at retreating enemies, because when they run back to their teammates to recover, they will explode, potentially killing other injured enemies.
- Be wary of firing this weapon at a close range, as you will take damage from the blast as well (unless you run away quickly).