The Jumpin Jehosaphat is a melee weapon for the Demoman. It's similar to the Scotsman's Skullcutter, but with glowing purple edges.
Having this weapon active will negate all fall damage, increase charge turning control and make you automatically charge after landing from an explosive jump, but will slow the user. It also deals bonus damage but cannot do random crits.
Damage and Function times[]
Damage and Function Times | ||
---|---|---|
Damage type | Melee | |
Damage | ||
Base damage | 100% | 78 |
Critical | 234 | |
Mini-crit | 90-121 | |
Function Times | ||
Attack interval | 0.8 s | |
Charge duration | 2 s |
Gameplay[]
TBA
Trivia[]
- Before becoming a full weapon in this current state, it was a Weapon of the Day and a secondary weapon with the following attributes:
- Charge for 1.5 sec after landing a sticky jump
- -35% self damage from explosions
- -2 max sticky bombs out
- +0.25 sec arm time
- -10% push force from self-damage
Weapons of the Day | ||
---|---|---|
Scout | Backalley Blister - Heavy Hander - Pop Capper - Plutonium Pistol - Critsmourne The Lifestealer - Morning Rescue - Nobunaga no Nobara | |
Soldier | Major Tom - Antique Artillery - Jet-Powered Galoshes - Booster Blade - Screaming Eagle | |
Pyro | Bleedthrower - Hot Air Balloon - Collect Call of Cthulu - Firebomber - Gravity Well - Pearce 75 - Torcher's Twinbarrel - Amateur Assassin | |
Demoman | Bulwark of Will - Follow The Rainbow - Jumpin Jehosaphat | |
Heavy | Berlin Bear - Sub Sandvich | |
Engineer | Battery Assault - Ol' Greasy - Scrap Collector | |
Medic | Clinical Trial - Incense Inhaler | |
Sniper | Clever Girl - Underworld's Nightmare - Iron Spine - Instant Iaido | |
Spy | +1 Revolver of Nekonus - Destinguished Gentleman - Destinguished Gentleman MKII - Flagrant Flintlock - Obeah - French Tickler - Peek-A-Boo - Poking Stick |