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The Jumpin Jehosaphat
Jumpin Jehosaphat
Price: 5 Shilling
Attributes
On Sticky Jump Land: Charge for 2.0 sec
Wearer never takes falling damage
+75% increase in turning control while charging
+20% damage bonus
-15% move speed on wearer
No random critical hits

The Jumpin Jehosaphat is a melee weapon for the Demoman. It's similar to the Scotsman's Skullcutter, but with glowing purple edges.

Having this weapon active will negate all fall damage, increase charge turning control and make you automatically charge after landing from an explosive jump, but will slow the user. It also deals bonus damage but cannot do random crits.

Damage and Function timesEdit

Damage and Function Times
Damage type Melee
Damage
Base damage 100% 78
Critical 234
Mini-crit 90-121
Function Times
Attack interval 0.8 s
Charge duration 2 s

GameplayEdit

TBA

TriviaEdit

  • Before becoming a full weapon in this current state, it was a Weapon of the Day and a secondary weapon with the following attributes:
    • Charge for 1.5 sec after landing a sticky jump
    • -35% self damage from explosions
    • -2 max sticky bombs out
    • +0.25 sec arm time
    • -10% push force from self-damage
List of active Weapons
Scout Jump-Action Shotgun - Leech-Life - Nailgun - Perceptionist - Shotgun Bride - Finish Line - Megabuster MKII - Mini Mann - Plutonium Pistol - Subatomic Bonk - Critsmourne The Lifestealer - Slugger's Face-Off
Soldier Matador - Rage Launcher - Chains of Command - Long Fall Boots - Old Abe - Survivalist's Slugger - Marauders Mace
Pyro Firkin Flamer - Hot Air Balloon - Pilot Light - Boilerbuss - American Gothic - Bad Feeling - Half Life
Demoman Mad Jack - Quickie Launcher - Eternal Sleeper - Iron Boots - Jumpin Jehosaphat - Same Old Shillelagh
Heavy Maxine - Tank Goodness - Elektroshock - Unnatural Selector - Jack & Ripper
Engineer Bulldog - Rocket-Flare - Scrap Collector - Southern Six Shooter - Texas Pickup - Texas Terminator
Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
Spy Fire-Retardant Suit - Flagrant Flintlock - Golden Gun - Quick Draw - Traitor's Finale - Jumping Spyder - Knifemare - Stab-n-Away - Great Escape - Plot Hook
Weapons of the Day
Scout Backalley Blister - Heavy Hander - Pop Capper - Plutonium Pistol - Critsmourne The Lifestealer - Morning Rescue - Nobunaga no Nobara
Soldier Major Tom - Antique Artillery - Jet-Powered Galoshes - Booster Blade - Screaming Eagle
Pyro Bleedthrower - Hot Air Balloon - Collect Call of Cthulu - Firebomber - Gravity Well - Pearce 75 - Torcher's Twinbarrel - Amateur Assassin
Demoman Bulwark of Will - Follow The Rainbow - Jumpin Jehosaphat
Heavy Berlin Bear - Sub Sandvich
Engineer Battery Assault - Ol' Greasy - Scrap Collector
Medic Clinical Trial - Incense Inhaler
Sniper Clever Girl - Underworld's Nightmare - Iron Spine - Instant Iaido
Spy +1 Revolver of Nekonus - Destinguished Gentleman - Destinguished Gentleman MKII - Flagrant Flintlock - Obeah - French Tickler - Peek-A-Boo - Poking Stick

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