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==Strategy== |
==Strategy== |
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*While in mid-air you become incredibly illusive. Make sure to heckle enemies while above them to maintain your aerial assault. |
*While in mid-air you become incredibly illusive. Make sure to heckle enemies while above them to maintain your aerial assault. |
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− | *The Winger's extra <nowiki>[http://wiki.teamfortress.com/wiki/Winger]</nowiki> |
+ | *The Winger's extra <nowiki>[http://wiki.teamfortress.com/wiki/Winger Winger's]</nowiki> extra jump height is invaluable with this weapon. |
==Trivia== |
==Trivia== |
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*This weapon was originally a April 2013, then a May 2013 Weapon of the Month before becoming a full weapon. |
*This weapon was originally a April 2013, then a May 2013 Weapon of the Month before becoming a full weapon. |
Revision as of 07:06, 5 June 2017
Jump-Action Shotgun | |
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Price: 0 | |
Creator: CHAWLZ! | |
Attributes
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Dealing damage and killing stores extra jumps, up to 15 maximum bonus jumps
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No double jump
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The Jump-Action Shotgun is a primary weapon for the Scout. It is a blue colored Scattergun with wings near the end of it.
Dealing 200 damage or killing enemies will grant an extra air jump to the user, which is consumed on mid-air jumps. However, without any jumps stored the user cannot perform any air jumps at all.
Damage and function times
Damage and Function Times | ||
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Damage type | Bullet | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 50% | 3 / pellet |
Critical | 18 / pellet | |
Mini-crit | 8 - 14 / pellet | |
Pellet count | 10 | |
Pellet spread | 30:1 | |
Function Times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s |
Strategy
- While in mid-air you become incredibly illusive. Make sure to heckle enemies while above them to maintain your aerial assault.
- The Winger's extra [http://wiki.teamfortress.com/wiki/Winger Winger's] extra jump height is invaluable with this weapon.
Trivia
- This weapon was originally a April 2013, then a May 2013 Weapon of the Month before becoming a full weapon.