Dealing damage and killing stores extra jumps, up to 15 maximum bonus jumps
No double jump
The Jump-Action Shotgun is a primary weapon for the Scout. It is a blue colored Scattergun with wings near the end of it.
Dealing 200 damage or killing enemies will grant an extra air jump to the user, which is consumed on mid-air jumps. However, without any jumps stored the user cannot perform any air jumps at all.
Damage and function times
|Damage and Function Times|
|Maximum ramp-up||175%||10.5 / pellet|
|Base damage||100%||6 / pellet|
|Maximum fall-off||50%||3 / pellet|
|Critical||18 / pellet|
|Mini-crit||8 - 14 / pellet|
|Attack interval||0.625 s|
|Reload (first)||0.76 s|
|Reload (consecutive)||0.56 s|
- While in mid-air you become incredibly illusive. Make sure to heckle enemies while above them to maintain your aerial assault.
- The Winger's extra Winger's extra jump height is invaluable with this weapon.
- This weapon was originally a April 2013, then a May 2013 Weapon of the Month before becoming a full weapon.