The Indirect Miss | |
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Attributes
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+70% explosion radius
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-25% damage penalty
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-80% projectile speed
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The Indirect Miss was one of the "joke" Weapons of the Month of April 2013, and as such only stayed for a week, but it was later reintroduced on May 2013 due to its popularity. It's a primary weapon for the Soldier, and has the apparence of the Direct Hit but with inverted colors.
It acts as the opposite of the Direct Hit : it has a greatly increased explosion radius, but deals less damage and its rocket travels 80% slower at 220 HU/sec, 4% slower than a walking Heavy.
Damage and function times[]
Damage and Function Times | ||
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Damage type | Projectile (Rocket) | |
Projectile speed | 220 HU / s | |
Damage | ||
Maximum ramp-up | 125% | 84 |
Base damage | 100% | 68 |
Maximum fall-off | 50% | 34 |
Critical | 203 | |
Mini-crit | 91-114 | |
Function Times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s |
Gameplay[]
- This weapon is almost unusable in direct combat, as the rocket will take a huge amount of time to reach their destination. It is more useful on Capture Point and Payload (in defense) maps, as the locations of enemies is easily predictable.
Trivia[]
- None of the attributes of this weapon are actually custom attributes, all vanilla attributes can be found here.
- It uses the attributes 99, 1 and 104.