The Flare Jumper | |
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Attributes
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+200% max secondary ammo on wearer
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No self inflicted blast damage taken
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-100% damage penalty
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No random critical hits
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The Flare Jumper is a removed secondary weapon for the Pyro. It's a yellow Detonator.
As a training item, the Flare Jumper fires completely harmless flares with no afterburn, allowing players to freely practice flare jumping techniques. The ammo count for the weapon is also tripled. The user is still vulnerable to self-damage from fall damage.
Damage and function times[]
Damage and Function Times | ||
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Damage type | Projectile (Flare) | |
Projectile speed | 2000 HU / s | |
Function Times | ||
Attack interval | 2 s |
Strategy[]
- The Flare Jumper, despite being meant for training only, has uses outside of such limitations. Due to inflicting no self-damage, you can perform consecutive flare jumps and gain a considerable mobility advantage over other players.
- Since the Flare Jumper does no self-damage, players can fire flares before hitting the ground after a high flare jump as a cushion to prevent fall damage.
- Only use the Flare Jumper if you plan to be constantly flare-jumping, or if you have bad aim with flare guns.
List of removed Weapons | ||
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Scout | Airborne Annihilator | |
Soldier | Bandaid Bison | |
Pyro | Claw of Fate - Flare Jumper - Gentle Manne's Olde Firecannone - Endless Carnage | |
Demoman | Blaster Master - Horrific Head Hurler - Rain-Man - Celtic King - Courageous Kite Shield - Hacking Hogmanay Horror | |
Heavy | Ludmila - Russian Rebellion - Veronika | |
Engineer | Beef Brander - Blizzard Builder - First Responder - Problem Solver | |
Medic | Malpractice Insurance | |
Sniper | Ranger's Recurve - Outback Defender | |
Spy |