The Bulldog
Item 16
Price: 30 Shilling
Damage removes Sappers
Crits on Cloaked players
+50% faster firing speed
+10% bullets per shot
-65% clip size

The Bulldog is a primary weapon for the Engineer.

At the only cost of a clip reduced to a mere 2 rounds, the Bulldog will fire faster and launch more pellets than the standard Shotgun, while also dealing critical hits on cloaked Spies. Also, hitting a friendly building being sapped will damage the sapper, allowing the user to remove it (sappers have 100 health).

Damage and function timesEdit

Damage and Function Times
Damage type Bullet
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 50% 3 / pellet
Critical 18 / pellet
Mini-crit 8-12 / pellet
Pellet count 11
Pellet spread 30:1
Function Times
Attack interval 0.3125 s
Reload (first) 1 s
Reload (consecutive) 0.5 s


This weapon works like a ranged Homewrecker, with the ability of removing sappers by damaging them. When using this weapon, you have a better chance of protecting your base, and at the same time not having to be so close to it. Offensively tough, the weapon isn't any better compared to the normal shotgun, unless in close-ranged combat. If you want a shotgun just for combat, the normal shotgun is more recommended. Otherwise, use this shotgun when you have to defend your base and when you're in REAL close-combat.

List of active Weapons
Scout Jump-Action Shotgun - Leech-Life - Nailgun - Perceptionist - Shotgun Bride - Finish Line - Megabuster MKII - Mini Mann - Plutonium Pistol - Subatomic Bonk - Critsmourne The Lifestealer - Slugger's Face-Off
Soldier Matador - Rage Launcher - Chains of Command - Long Fall Boots - Old Abe - Survivalist's Slugger - Marauders Mace
Pyro Firkin Flamer - Hot Air Balloon - Pilot Light - Boilerbuss - American Gothic - Bad Feeling - Half Life
Demoman Mad Jack - Quickie Launcher - Eternal Sleeper - Iron Boots - Jumpin Jehosaphat - Same Old Shillelagh
Heavy Maxine - Tank Goodness - Elektroshock - Unnatural Selector - Jack & Ripper
Engineer Bulldog - Rocket-Flare - Scrap Collector - Southern Six Shooter - Texas Pickup - Texas Terminator
Medic Brain-Powered Homicider - Chamomile - Deranged Defibrillator - Lethal Injection - Elektric Assurance - Lebensnerv - Second Reich - Boil Remover
Sniper Penetrator - Walkabout - Aussie Possie Trap - Sniperdile Swag - Camper's Climber
Spy Fire-Retardant Suit - Flagrant Flintlock - Golden Gun - Quick Draw - Traitor's Finale - Jumping Spyder - Knifemare - Stab-n-Away - Great Escape - Plot Hook