The Bulldog | |
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Price: 30 | |
Attributes
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Damage removes Sappers
| |
Crits on Cloaked players
| |
+50% faster firing speed
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+10% bullets per shot
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-65% clip size
| |
The Bulldog is a primary weapon for the Engineer.
At the only cost of a clip reduced to a mere 2 rounds, the Bulldog will fire faster and launch more pellets than the standard Shotgun, while also dealing critical hits on cloaked Spies. Also, hitting a friendly building being sapped will damage the sapper, allowing the user to remove it (sappers have 100 health).
Damage and function times[]
Damage and Function Times | ||
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Damage type | Bullet | |
Damage | ||
Maximum ramp-up | 150% | 9 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 50% | 3 / pellet |
Critical | 18 / pellet | |
Mini-crit | 8-12 / pellet | |
Pellet count | 11 | |
Pellet spread | 30:1 | |
Function Times | ||
Attack interval | 0.3125 s | |
Reload (first) | 1 s | |
Reload (consecutive) | 0.5 s |
Gameplay[]
This weapon works like a ranged Homewrecker, with the ability of removing sappers by damaging them. When using this weapon, you have a better chance of protecting your base, and at the same time not having to be so close to it. Offensively tough, the weapon isn't any better compared to the normal shotgun, unless in close-ranged combat. If you want a shotgun just for combat, the normal shotgun is more recommended. Otherwise, use this shotgun when you have to defend your base and when you're in REAL close-combat.