Bad Feeling | |
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Price: 5 | |
Attributes
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While weapon is active: Afterburn deals minicrits
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While weapon is active: -8 health drained per second on wearer
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No random critical hits
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The Bad Feeling is a Melee-slot weapon for Pyro. The weapon visually looks like the Maul.
As long as you hold the weapon, any afterburn damage will turn into mini-crits, doing more damage, but it will also drain your health while you hold it. This weapon can't do random critical hits.
Damage and Function times[]
Damage and Function Times | ||
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Damage type | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 75-101 | |
Function Times | ||
Attack interval | 0.8 s |
Gameplay[]
The Bad Feeling can secure kills that otherwise couldn't be possible as long as you hold the weapon. You can lit multiple people at the same time, and then get away from them and do annoying damage, but as long as you have health.
Tactics[]
- Make sure you have about 80 health points to do the maximum afterburn damage. (Since the weapon takes -8 health on use and afterburn lasts 10 seconds)
- Despite the Bad Feeling taking health when active, it does the same damage as the normal Fire Axe.